/*
Copyright © CD Projekt RED 2015
*/

/*KNGYALM file*/


class CKNGYALM {
	
	private var welcomemsg : string;
		
public function Initialize()
	{	
	
	LoadYALM();
	
	}
	
	
public function DisplayWelcomeMessage() 
	{
			
		welcomemsg = "Yet Another Lighting Mod initialized!";
				
		GetWitcherPlayer().DisplayHudMessage(welcomemsg);

	}
	
public function LoadYALM() 
	{
	
		RequestWeatherChangeTo('WT_Clear', 1.000000);
	
	}

}